From cretaing the animation i have learnt how to use many different tools that i had not experienced before. Creating the mirror was very new to me as i had not worked with texture in that much detail previously. Using methods that i have used before but using different ways of manipulating them and editing them.
The line tool when used to move the camera i have not done before, it was good to learn this as it is a powerful way of moving around a scene, and moving objects in a scene on a track.
Overall i am very happy with the work that i created, although there is more i could have added to the romeo and juliet scene i was pushed for time and was not able to create anything new to the scene. This was my first attempt at creating an advertising animation and it want rather well.
Creating the indervidule objects went fine and they where simple to creat but when i was placing all the objects together into one file the computer began to struggle with the amount in it. and placing things would take a large amount of time and would sometime crash the file.
Creating textures, the amount of texture that where in the animation cause problems as i ran out of texture room in the editor. If a texture needed to be changed i have to export the object and edit it seperatly, then reimport.
But overall the animation went well, i feel that it works to the brief given and the decisions made by the group. The Transitions are set up as asked by the group and the animation is a cartoon as decided by the group.
With more practice with modeling and animation skills i have learnt i could use this many times in a proffession once uni is complete.
Friday, 10 December 2010
The Play
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The romeo juliet scene where chosen as most people know the play and this scene is one of the most iconic scenes from the play. Also the play is being doing at the theater.
Transition
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The Music Scene - Lights
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The are a greatnumber of lights in the scene the mainlights are the 4 spot lights that face the stage and the omni light that dims the room, the spot light highlight the main piont that are happening on the stage and are used as part of the transition between the music and the play.
The omni light is set to a low multiplyer, this is top di the room, so the lights on the stage become the main focus of the anuimation.
There are omni lights scatter up each of the aisles, this is to create the lights that shine to show the walk way.
The Music Scene - Camera
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The line is set up to show a fly over of the crowd as the band is playing in the scene.
The Music Scene - Crowd
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The crowd was then animated to jump up and down in the seats,this was while the music event is playing. To make the flow of the jumps more realistic most of the characters jump at different times than each other.
The Music Scene - Band
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Animation is added to the band member where thereheads move and the guitarests jump up and down, this was done to make them look less startic and give them life. The guitars where animated to move up and down this was to make it look like the character where playing there instruments.
The Music Scene - Chairs
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The stage was slightly taller than the chairs, so the height of the stage was adjusted to match the correct height.
The Play - Fountain
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The fountain was made to add some more decoration to the scene, the fountain was made using a cylinder which has been maniputalted in editable poly using the inset tools and ectrude tools. The stone texture was applied and UVW Map was applied with a face setting. Turbosmooth was added to the fountain the make it look round and smooth. A blue plane was added to the fountain for the water.
Thursday, 9 December 2010
The Play - Balcony
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The Band - Speaker
The Band - Lead Guitar
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The Band - Bass Guitar
The bass guitar started with a box, the box was converted to an editable poly, the vertex's around the edge where pulled out to the side to create the body shape of the bass guitar. The neck was then extruded out of the body and at the end the head was shaped. The neck was shaped into a semi circle and turbo smooth was applied.
The polygons on the body where manipulated to create the detail on the body, the pick-ups and bridge where extruded out of the bod and the polys where set up ready for the texture. The polygon ids where set up.
A multi sub object was added to the model with the wood texture, metal texture and the red texture, The stings where added by creating cylinders on there sides and manipulating there size to be stings.
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Tuesday, 7 December 2010
The Band - Drums
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After the drum was made i extruded the stands for the toms up out of the bass drum. The toms themselves where made of cylinders and attached to the bass drum stands. the same was done to the faces of these drums are the bass drum.
The snare drum was made in the same way, but was made with a stand to go under the drum.
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Textures used:
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metal texture taken from: http://www.psdgraphics.com/tutorials/metal-texture-photoshop-tutorial/
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rep patteren used on the drum taken from: http://slw381992.deviantart.com/art/Black-and-Red-Texture-60841004
Monday, 6 December 2010
The Hall - Chair
The seats to fill the room where very simple to create, from images of the cliffs pavilion on google i was able to find the general shape of the chair. I created 3 boxs which i shapped in the back of the chair, arm of the chair and seat of the chair. The seatch was then turba smoothed and the seat texture was applies to the seat.
Once the one seat was created i copied this 9 more times to create the entire row of seats and then added the red box either side of the row of chairs, this box is the same tetture as the seats and was also turbo smoothed.
The metal bars that hold the seat up and together where then added into the model, 3 bars where made, one for under the seats and 2 for the back. extrudes where made from the top bar leading under the arm rests of the seatch. The whole bar was then turbo smoothed.
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The Hall - walls
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The edges on the floor where lined up to create the seat sets, the texture was applied using a multi-sub object texture.
The Stage - Steps
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The steps where fairly simple to create. Starting with a box in the front view the verticle and horizontal lines where added to the box. The box was then converted to an editable poly and polys where removed to create the steps shape. The polygons on top where then created.
Using the inset tool and the extrude tool the metal bars where created and the wooden banister.
The symetry modifier was added to the half of the steps to make the full steps.
Textures where then applied to the steps along with a UVW Map modifier and a second symetry modifier to put the steps on the other side of the stage.
The textures used for this object:
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Sunday, 5 December 2010
The stage - Main Curtain
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The are where the gold stripe would be added was formed by moving the edges on the plane to match where the gold would be.
Matirial ID's where assigned to the different sections using the polygon tool, and using multi-sub object the 2 textures where added.
The curtain was then turbo smoothed and UVW
Mapped to make the curtain look more realistic.
Textures used for this object:
Red:
Gold:
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The stage - Under Curtain
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Turbo smooth was added to the mesh to make the curtain look wavier.
The texture was applied to the object and the UVW Map modifier is used to fit the texture correctly.
The texture used:
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